There hasn’t been a blog update for a couple months because this project is getting exponentially greater attention on social media and a job takes up a lot of time. Am I making excuses for focusing on shit posting on Bluesky instead of working on the site? Perhaps, but having a community that celebrates your progress and madness is important for motivation. There are a lot of incredible creators out there who are a supportive source of inspiration.

Here’s a short summary of last year and a look to the future.

A lot happened in 2024:

  • I decided to make a game! That’s fucking nuts.
  • Depressed Developer LLC created.
  • depresseddeveloper.org created. (somebody is squatting on the .com, but whatever)
  • Depressed Developer was trademarked and recently approved.
  • Bluesky social media community is up to 4K followers.
  • A rough prototype was released on itch.io.

2025 goals:

  • Get majority of game systems in the prototype (weather, dialogue, effects).
  • Start animations in Krita.
  • Overall story, dialogue fleshed out.
  • Level design?

So this game making thing is going to take a long time, which was expected, but I was really hoping some secret shortcut would be uncovered along the way. 2025 is off to a slow start, but at least it’s progressing. Happy New Years and lets get through it with art and community.

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