2025 has been a slow year, but the important part is that I am still working on the project. Instead of a 5 year development time it might be 6/7 (hoping future readers are blessed by not understanding this joke). Once again, using Bluesky as a micro blogging site instead of posting here gets way more engagement, so I’ll continue only using this site for major milestones.
Was I able to achieve the 2025 goals?
- Get majority of game systems in the prototype (weather, dialogue, effects): Weather is tied to Niagara effects, so that’s 2 out of 3. There is a bare bones interaction system, but dialogue is not working.
- Start animations in Krita: Yes! This took longer than expected because of saving enough for a proper drawing tablet.
- Overall story, dialogue fleshed out: Partly. Overall story and structure is at a solid place, though I am flexible if it needs to be changed. The dialogue has a long way to go.
- Level design: No.
2025 Other Achievements:
- Game Design Document mostly fleshed out. It’s standing at 55 pages, not including notes or the script, and will continue to grow.
- Narrowing down the art style.
- Continuing to learn the Unreal Editor.
- Depressed Developer trademark accepted.
- Bluesky social media community is over 5.4K followers.
- Update 3 of the prototype was released on itch.io.
- Despite my laziness and social anxiety, I attended 2 local game development events and met some really cool people.
2026 Goals:
- Narrow down movement details and navigation moveset in a bare prototype level in order to…
- Start level designs.
- Expand combat moveset with place holder animations.
There won’t be an update here until 2026, so happy holidays and see you in the new year.